



It seems clear to me that it's part of a vector or texture map border being enabled somehow, but I don't know how or why, as it's not actually a part of any of the textures themselves.ĮDIT: Oh, and on your menu garbage thing, I'd like to add that either the PS2, the game or the emulator must be creating a texture out of the effect on the fly because periodically when the effect happens it will actually generate a new texture map for this same effect. The other perpendicular line on these textures is unaffected by the change and remains. If you the pause the emulator and go frame by frame there is one frame every like 6 frames where that line disappears but then comes back. The only thing that mildly effects it for me is the "Align Sprite" which makes one of the lines flicker constantly. I even upscaled, morphed textures and none of that worked. I even tried skip draw 1:1 and beyond up to like 50. These issues are always present during play, other than the menu background which happens randomly it seems.ĬPU: AMD Ryzen 1700, GPU: GTX 1070, MB: Some MSI you also experience the white bars in lava, water and the skybox/clouds on anything above native resolution? If not, how did you manage to fix these? I've tried everything I can think of from the available options in all menus. Sometimes when you open up the in game menu or use a save point, the background will be filled with part of VRAM instead of the game background or background image. Menu Background Texture Garbage (Hardware) This isn't so bad at the start (although a bit odd looking), but in later areas like the Refinery it looks quite bad. Lava looked like it had volume on actual hardware, but with PCSX2 it seems like the volume is missing and the lava texture is simply put over what ever geometry is below it. The game file format for maps actually does contain overlapping geometry where the ZFighting occurs, which I believe is used to blend textures into the terrain, but the issue isn't present on actual PS2 hardware. Most areas of the game (You can see it on the door in the opening cinematic, and pretty much everywhere) have terrible Z Fighting.

This game has many graphical issues present on both hardware and software. OpenGL, Bilinear (Forced), Large Framebuffer, 3x Native, 16x, Scaled, Full (Slow), Partial (OpenGL), Full (Slow), Ultra (Ultra Slow) HW Hacks: Trilinear Filtering: Trilinear (Ultra/Slow)
